
A Google user
The game is enjoyable, fantastic art style, fun gameplay and a rewarding sense of progression, but at the half-way mark it becomes painfully pay-to-win. I enjoyed the game so much I was almost okay with this, however the prices for what you get are far too steep, and in my opinion should be reduced by 25%, in some cases even 50% (particularly for the pets). My only true complaint is the fact that as far as I'm aware the 'Key of Shard' pet is broken. I bought it, and 200+ big crates later no key.
9 people found this review helpful

Shut Up
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Perfect game, boss fights are just a matter of dodging and hitting the boss with skills before the timer ends, when you're losing to the boss you can grind lower floors to get more weapons to sell for souls so you can upgrade your main weapon and the ads for rewards are a nice bonus and AREN'T forced. I played through the whole two first towers in the train and it was really fun. I got lucky and got an epic weapon after killing the knight only three times so the second tower was easy
3 people found this review helpful

Aaron Wyatt
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You get big attack, block and dodge buttons, but no need to do anything but attack and enemies just keel over with every click until you get hit and I guess that means you're not strong enough and you die. Very stylized, clearly a lot of effort went into the production but gameplay is simplistic beyond any feeling of reward. Plot/concept is cringeworthy.
3 people found this review helpful