
Soul Risker (John Wharton)
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Honestly, this game is fantastic. It's perfect for long periods of play, or just picking it up for 10 minutes to smash a level out. Ads are all optional, so you never see one unless you click on it yourself, which no other game does, apparently. The Hero's, Towers, and Pets are all great and diverse, and there's enough options to have completely different styles of play solo or with others in the co-op levels. I love this game.
93 people found this review helpful
LiberalDust
January 6, 2025
Thank you for your wonderful review! We're glad you're enjoying the game, whether playing for long periods or just a quick session. We appreciate your support of our optional ads and the diverse gameplay options. Your feedback means a lot to us, and we'll continue working hard to improve the game!

jake robins
So I've played this game for about a month now, it's had it's ups and downs. The upside things is that the art, the macabre theme, and the tower designs are all very cool. The grid tower placement and designing our paths around the objects also adds to the uniqueness of the game. The big downside is the difficulty. It started as an easy game for about 20 levels. Then, as it balanced on difficulty for about 10 levels, it then got ridiculously hard after level 30, and can't get further
11 people found this review helpful

Dom Dru
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It's sad to see so much potential wasted by pushing always online progression and rewards model. Everything is a battle pass. Don't forget to claim daily rewards, consecutive rewards, daily missions, hero battle pass, stage battle pass and so on... Half the game play is redeeming random rewards systems. Oh, and you need internet to play single player missions. It's really sad because core tower defense gameplay is actually good. Unfortunately it's ruined by the lack of meaningful progression
25 people found this review helpful